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- BuildMaster
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Server Flow
Reference Documentation
This documentation is intended to describe the inner workings of the Inedo Agent, and does not provide any guidance on configuration or troubleshooting.
This is the series of events which occurs when a client (product) connects to an Inedo Agent:
- The client (BuildMaster or Otter) opens a TCP socket to the server (InedoAgent.exe) and sends a 24-byte Handshake message
- The server sends a Handshake acknowledgement to the client
- The server is now ready to receive a message from the client
The server will then wait for commands from the connected client. These connections are relatively short-lived, and kept open for the duration of deployment, configuration, or orchestration executions.
The following events occur when an InedoAgent.exe receives a message that targets a product host process:
- InedoAgent.exe forwards message the product host process using the shared-memory buffer
- The product host process reads the message and processes it
- If the messages requires a response, the product host process sends a message to InedoAgent.exe using the shared-memory buffer
- InedoAgent.exe forwards messages to connected clients
Also note that, while servers can have multiple connected clients, a client will generally share a single session across multiple executions.